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Can I Use 50 1 Instead of 40 1 Fuel Mix

Surprise, surprise! In that location'south a new male child in The Constant and his name is Walter!

Walter is considered to be a challenging character to play, like to Wes, though Walter is much more entertaining to play every bit, unlike Wes, he actually experiences many more than penalties for the merchandise-off of having some of the most interesting weapons and skills inDon't Starve Together.

While Walter is a child, like Wendy, Webber, and Willow, he doesn't share similar stats with them and should be considered the "hard-mode" child of The Constant.

Walter is bachelor for all players to use for complimentary when purchasingDon't Starve Together and does not require whatsoever spools to weave. Unfortunately, Walter is not a playable graphic symbol in single-player Don't Starve (DS, RoG, SW and HAM) so, don't become your hopes up likewise high for this rad guy.

WALTER'Due south STATS

Hunger:110

Sanity:150

Health:130

SAY How-do-you-do TO THE TRUSTY SLINGSHOT

Much similar characters like Wigfrid or Maxwell in unmarried-player, Walter spawns into The Constant with his own weapon the Trusty Slingshot.

Unlike the characters mentioned higher up, the Trusty Slingshot has infinite durability but must be loaded with different forms of ammo as the trade-off.

If players lose Walter's Trusty Slingshot for whatever reason, they can craft another one using the Fight Tab withii Mosquito Sacks and1 Twig.

Ane of the all-time perks of using a Trusty Slingshot is that players will not draw aggro away from other players or friendly allies such equally Pigs, Merms, or Rock Lobsters, making the use of the Trusty Slingshot uncommonly powerful against bosses such equally the Bee Queen, Deerclops, Moose/Goose or Antlion.

TYPES OF AMMO FOR THE TRUSTY SLINGSHOT & HOW TO CRAFT SLINGSHOT AMMO

To my surprise, every fourth dimension players craft themselves ammo for the Trusty Slingshot they will receive 10 pieces of ammo and can stack up to 60 rounds at a time.

While types of ammo that deal higher damage technically cost more than types of ammo that deal less harm, at the moment it seems like the ammo is adequately balanced.

Non only practise different types of ammo deal different amounts of harm, merely some ammo actually causes different status furnishings to affected mobs, making the Trusty Slingshot that much more than powerful.

All of the types of ammo tin be crafted using Walter'southward Slingshot Ammo Tab, though players can likewise employ the Melty Marbles trinket to deal 59.5 damage, without being able to craft them.

The post-obit are all of the types of ammo players can craft and employ inDon't Starve Together:

POOP PELLETS

Requiring a Science Machine to prototype players can craft Poop Pellets using 1 Manure, Poop Pellets are an extremely handy blazon of ammo to have in your kit.

While Poop Pellets bargain no damage, Poop Pellets dostrength non-boss mobs to lose aggro upon being targetted.

Players can use Poop Pellets to disengage enemy mobs when they want their friendly allies to fight for them or if marry players are unable to have aggro away from Walter.

Walter'southward playstyle requires him to play every bit far away from enemies as possible as his ammo cannot steal aggro.

FREEZE ROUNDS

Requiring a Prestihatitator to prototype, Freeze Rounds take1 Moon Stoneandi Blue Precious stone to craft, making it 1 of the more expensive types of ammo out at that place.

Freeze Roundsbargain no damage, however, each Freeze Round is equivalent to2 Ice Staff hits, making Ice Rounds much more than powerful than an Water ice Staff.

Different Poop Pellets, Freeze Roundscan exist used on bosses, though it should exist noted that different the Ice Staff, Freeze Rounds will non de-aggro the aggressive mob (unless aggro is taken by a swain player or another mob).

Realistically, Freeze Rounds should always be kept on manus equally they are much more constructive than Poop Pellets, though I wouldn't blame you for using your Bluish Gems for something else, at least at first.

Freeze Rounds feel diminishing returns as an Ice Staff would, though are still more than effective as the diminishing returns still treat Freeze Rounds as ii Ice Staff hits.

PEBBLES

Arriving into The Constant with 10 Pebbles in his inventory already, Walter will be able to craft Pebbles directly out of the gate using1 Stonewithout the use of a Science Auto or other crafting station.

Pebbles deal17 harmper hitting.

Unfortunately, Pebbles are fairly useless past the first few days as the damage Pebbles deal is far too low to easily kill a mob, not fifty-fifty being able to secure a impale against a small animal, though being able to safely impale Bees.

SLOW-Downwards ROUNDS

Requiring a Shadow Manipulator to epitome, Tedious-Downwardly Rounds crave1 Moon Rockandi Purple Jewelto craft.

Slow-Down Rounds but bargain17 damage, but they will reduce the target'due south speed by a third for thirty seconds.

The cool thing virtually Slow-Down Rounds is that similar to Freeze Rounds, Slow-Down Rounds can be used confronting bosses and are extremely useful confronting seasonal giants, especially in group fights where folks are still getting used to kiting patterns.

The just thing that Slow-Down Rounds are kind of missing is a deadening on assault speed, though in reality, that might make them also powerful to use.

Quite bluntly, Tiresome-Down Rounds are a bit pricy and I wouldn't utilise them too regularly, though I can't deny how prissy it is to be able to escape from extremely stiff mobs whenever needed.

GOLD ROUNDS

Requiring a Science Machine to prototype, Gilt Rounds takeone Golden Assetto craft.

Gold Rounds will bargain34 impairment equating to the aforementioned amount of damage a regular Spear does and making them an average class of impairment.

While it might seem that Gilded Rounds are expensive, players tin easily collect Gold Nuggets by using the Pig King'south trades in order to regularly fuel their Trusty Slingshot.

Gilt Rounds are a staple of Walter's kit equally they are by far the most attainable form of ammo until players accomplish the mid-to-late game and begin farming Marble regularly.

MARBLES

Not to be confused with the Melted Marbles trinket, Marbles require an Alchemy Engine to prototype and need1 Marbleto arts and crafts.

Marbles deal a total of51 impairment per hit, making them on par with Tentacle Spikes, almost equal to the Ham Bat and ameliorate than Wigfrid's Battle Spear.

Equally many players dislike Marble Armour and volition not actually see much apply of using Marble for anything else, players may want to focus on using all of their Marble to fuel Walter's thirst to wreak havoc.

Marble Tree farms aren't very difficult to set up inDon't Starve Together and unless you're building an countless supply of Marble Armour or Terminate Tables, chances are you're going to accept enough lying around your base of operations.

As soon as you're in the mid-to-belatedly game, switch from using Aureate Rounds to using Marbles, considering y'all're sure every bit hell not going to regret the corporeality of damage you deal when using them.

CURSED ROUNDS

Requiring an Aboriginal Pseudoscience Station to craft, players are really unable to prototype Cursed Rounds and volition need to exist continuing side by side to whatever Aboriginal Pseudoscience Car (does not need to be repaired and tin can be a Broken Ancient Pseudoscience Car).

Unfortunately Cursed Rounds are quite costly, requiring1 Thulecite Fragment and1 Nightmare Fuel to craft.

Cursed Rounds deal51 damage and have al% chance to summon Shadow Tentacles similar to Thulecite Clubs, though Cursed Rounds deal less impairment.

The biggest issue with Cursed Rounds is that they are most constructive with teammates or friendly allies around. Reason being? Enemy mobs tend to walk out of Shadow Tentacles earlier they get a chance to assail the mob in question.

To use Cursed Rounds to their total potential, I would always recommend training some Pigs, Merms, or Stone Lobsters to ensure that the Shadow Tentacles can unleash their 34 Damage per striking because 34 Harm is nothing to joke well-nigh!

If players do not have admission to allies or teammates, I would recommend sticking to your Marbles equally there would be no real benefit of using Cursed Rounds.

WALTER IS A GREAT LITTLE CAMPER

Walter has a few little perks that aren't necessarily the nigh useful, yet, it'south a good idea to continue them in listen. Some camping ground traits include:

🎮 Walter can cook over a fire faster than others, similar to Willow, cooking at a speed of 0.5 seconds, while others accept a full second

🎮 Walter loses one-half the amount of Hunger while Sleeping

While both of these perks aren't the most helpful, especially if you lot're someone who knows how to manage their Hunger, they do simply provide players with that little extra ease.

WALTER CAN PITCH HIS Ain CAMPER'S TENT & TEAR Information technology DOWN INTO A TENT ROLL

Walter, being the brilliant and strapping camper that he is, actually has access to a new craftable resource called the Tent Roll.

Tent Rolls crave a Science Machine to paradigm and costfour Twigs,2 Ropes and1 Straw Roll to craft.

One time placed, Tent Rolls will become a Camper's Tent and will provide players with:

🎮 ane Sanity per second

🎮 1 Wellness per 2d

🎮 Reduces Wetness past 1 per 2nd

🎮 Warmer trunk temperature up to a maximum of 40 degrees (perfect for Winter)

🎮 Will remain the same torso temperature as when entered if over 40 degrees, making it suitable for Summer

Players will need at least 26 Hunger earlier they enter a Camper's Tent as they will lose ane Hunger per second and only 0.5 Hunger per second if they are Walter.

When players are done with the Camper'due south Tent they can dismantle it and make it back into a Tent Roll, allowing players to relocate it if need be.

WALTER HAS HIS Ain Picayune PET, WOBY

One of my favourite perks to Walter is his pet, Woby.

Woby volition enter The Constant with Walter, providing players with 9 extra inventory slots, similar to Chester.

Then why use Woby when you lot tin can so easily just observe and employ Chester? Well, because Woby cannot be killed and… she's really much more than just a portable inventory.

Woby has ii forms, a small and a big form, both being able to provide players with portable inventory, though players will well-nigh likely want to proceed Woby in her large form as information technology is more useful.

Having a maximum of 50 Hunger, Woby tin only swallow Monster Foods and volition deed as a domesticated Buffalo would, gaining speed based on her Hunger levels.

When her Hunger is between 35-50 she will motility at a 10, 16.five-34 she will motility at a 9 and i-33 she will move at an eight.

Every bit soon equally Woby's Hunger is down to goose egg she will return dorsum to her small size, keeping all of the items in her inventory.

Woby'southward Hunger depletes shockingly tiresome, merely losing 20 Hunger per day, meaning that she will stay big for about 2.5 days.

As a habit, players should try to feed Woby a piece of Monster Meat or two each night to ensure that she stays big, though if you're running low on resources, this may not be an choice.

I would recommend using big Woby to go around equally she is by far one of the fastest modes of transportation inDon't Starve Together and tin avert the slowness caused by Suspicious Marble Pieces, statues and other heavy objects, though players tin also use Woby to deal10 harm to mobs while charging.

The but outcome when it comes to fighting with Woby is the fact that she chucks off players when they receive damage and volition run abroad and cower until the mobs that are attacking Walter are killed.

Truthfully, I would but utilize Woby equally a glorified transportation inventory space and ignore the fact that she tin can bargain damage to mobs. Realistically, Walter tin deal a great bargain of impairment all on his own with his Trusty Slingshot.

Unfortunately, unlike Chester, Woby cannot be aggro'd by enemies, though I judge that's also a bit of a blessing since it means that yous will never have a problem with your items being dropped to the footing.

WALTER'S SANITY IS A BIT OUT OF WACK, BUT FUN TO PLAY WITH

It's a bit difficult to explicate how Walter'southward Sanity works as Walter loses Sanity based on the corporeality of damage he receives.

Say Walter takes 4 damage, well he would immediately lose double that in Sanity, equaling to 8 Sanity lost.

Walter will always lose double the amount of Sanity per the amount of damage taken, though players can utilise Walter'southward unique particular the Pinetree Pioneer Lidto half the amount of Sanity he loses.

Pinetree Pioneer Hats require 4 Silk to craft and provide players with 2 Sanity per minute, 20% Wetness resistance and threescore seconds of Overheating protection in Summertime.

Information technology should also be noted that Walter will continuously lose Sanity when his health is not at total, amounting to well-nigh 12 Sanity per infinitesimal.

Dissimilar virtually other characters, Walter does not receive Sanity loss from about Sanity Auras, outside factors or clothing including:

🎮 Dusk

🎮 Houndious Shootius

🎮 Worm Holes

🎮 Monsters with Insanity Auras

🎮 Night / Darkness (though will still exist attacked by Charlie)

🎮 Night Lights

🎮 Nightmare Lights

🎮 Rain

🎮 Seaworthy

🎮 Spiderhat

Due to the fact that Walter does non take Sanity loss from the above items, players can technically use items like the Spiderhat indefinitely to control Spiders, well if yous take enough.

Though Walter volition not experience Sanity loss from any of the above, he will still lose Sanity when using:

🎮 Nighttime Sword

🎮 Deconstruction Staff

🎮 Eating Evil Flowers (and some other foods)

🎮 Burn down Staff

🎮 Ice Staff

🎮 Mooncaller'due south Staff

🎮 Night Armour

🎮 Nightmare Amulets

🎮 Starcaller's Staff

🎮 The Lazy Explorer

The all-time way to put it is, Walter is nonetheless scared of shadow magic and will lose Sanity due to his fright.

Unfortunately, Walter does not receive whatever Sanity benefits from any dress items (other than his Pinetree Pioneer Chapeau), due to his disadvantages, however, he will still receive a Sanity boost from some magic items including:

🎮 Belt of Hunger

🎮 Chilled Amulet

🎮 Structure Amulet

🎮 Life Giving Amulet

🎮 Magiluminescence

🎮 The Lazy Forager

🎮 Thulecite Suit

In reality, magic items are much too expensive to use regularly for Sanity, so I would check out the list below to help go along your Sanity upwards.

Means TO Help WITH WALTER'S SANITY

Notably, due to the fact that Walter has some variations on his ability to gain Sanity, players may be interested in the fact that Walter gains 6 Sanity per minute when there are more than 5 Trees within a 2.5 tile bore around him.

Although half-dozen Sanity doesn't seem like a whole lot, gaining six Sanity passively while sitting at your base is a great perk to accept, so make sure you're either basing in a Forest or found trees by your Burn down Pit, Bivouac, Endothermic Fire or Endothermic Burn Pit.

Speaking of fires… Walter can tell stories when sitting by Campfires and Endothermic Fires by right-clicking them, providing players with 10 Sanity per infinitesimal to himself and all allies.

While telling stories by a Campfire or Endothermic Fire is a great perk for Walter to take players will not be able to tell stories by a Fire Pit or Endothermic Burn Pit, making this perk a bit more than expensive to utilize than Wendy's Sisturn.

Realistically, Walter makes the utilise of Endothermic Fires and Campfires useful over again, since near people would rather accept a permanent structure.

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WALTER IS ALLERGIC TO BEES

1 of the funniest disadvantages Walter has is the fact that he is allergic to bees and thus will take 10 actress damage per hit, including Bees, Killer Bees, Mumble Bees and even the Bee Queen herself.

Players may call up to put on some armour to protect themselves from bee stings, however, the only matter that will reduce the amount of damage is a Bee Keeper Hat, interim the same way it would for another player.

WALTER'Due south FAVOURITE Food

Staying on theme with the rest of Walter, his favourite food is Trail Mix, requiring:

At to the lowest degree 1 Roasted Birchnut (a maximum of two)

At to the lowest degree 1 Drupe (a maximum of iii)

Players tin include i Filler (including Ice and Twigs) or i Fruit to the mix, though my recommendation for this recipe is1 Roasted Birchnut,ii Berries and1 Ice or1 Twig.

Eating Trail Mix will provide Walter with 15 extra Hunger.

IS WALTER Any Skillful TO PLAY INDON'T STARVE TOGETHER?

Walter is a shockingly hard survivor to play inDon't Starve Together simply due to the fact that his Sanity is heavily tied to the impairment he takes.

Walter requires a skilled thespian to choose him, or at least a thespian who understands how to build all kinds of weapons and armour. Though, if players have a good handle on controlling Sanity, Walter might be a cakewalk for you.

Truthfully, there are so many perks to playing Walter and I can see him condign one of my main choices in the future, though for at present… I retrieve I'm going to stick to my regular Winona or Wurt.

CHARACTERS TO PAIR WALTER Upwardly WITH

At that place actually aren't any characters that stand out to me that would pair well with Walter, though I would patently recommend the stereotypical Wickerbottom as she will hands provide players with supplies of Sanity foods and foods for healing.

Otherwise, Walter would only do good from having potent survivors by his side like Wolfgang, WX-78 or Wigfrid who can have aggro of enemies while Walter uses his Trusty Slingshot confronting them.

Walter could potentially team up with Webber for his neverending corporeality of Silk and with the help of a Spider Lid the squad can really be a dynamic duo, killing whatsoever they need to kill with Spiders.

So what do you lot think? Are y'all a fan of Walter? Accept you given him a try yet? Let me know in the comments below.

WALTER'Due south FAVOURITE FOOD (DON'T STARVE TOGETHER)

If players are looking for more stats from food when it comes to Walter, they should really feed him Trail Mix.

Trail Mix requires:

1 Roasted Birchnut

1 Cooked Berries

one Fruit

1 Filler

Instead of providing 12.5 Hunger, they will provide Walter with 27.5 Hunger.

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Source: https://basicallyaverage.com/walter-dont-starve-together-guide/

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